Changelog 09.05.2019 – 03.06.2019 (68 fixes)
Posted 5 years ago
Spells (19) | ||
Death Knight
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#9706 | Reverted an old change which made Unholy Frenzy not stack with Bloodlust-like effects | |
Druid
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#20373 | Wild Mushrooms will now use correct invisibility spell | |
#20373 | Corrected some NPC data, Wild Mushrooms should no longer be hostile to their owner in free-for-all PvP area | |
Paladin
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#1638 | Templar’s Verdict will not consume Divine Purpose if it doesn’t hit | |
#11106 | Eternal Glory will no longer cause visual bugs when it procs (it was showing that you gained more Holy Power than you had before casting Word of Glory) | |
Priest
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#2922 | If Shadowy Apparations lose their target, they will now follow the Priest until they despawn (they will no longer engage another target, or despawn immediately) | |
#2922 | Corrected some data, Shadowy Apparations have correct movement speed now | |
#2922 | Shadowy Apparations will inherit Shadow Priest’s spell penetration | |
#2922 | Shadowy Apparations are targetable now and can be killed, AoE spells will ignore them | |
#2922 | Shadowy Apparation’s damage will be increased by Shadow Priest’s damage modifiers | |
Rogue
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#2902 | Most of creature spells used in raid instances will now ignore Smoke Bomb (but there are still some spells that can be prevented by using Smoke Bomb, for example Ice Lances during Hagara the Stormbinder encounter) | |
#2902 | Placing Smoke Bomb will now force ranged NPCs to come closer | |
#2902 | Smoke Bomb will disable Spirit Link Totem’s health redistribution effect, and Spirit Link Totem will not target players with Smoke Bomb debuff | |
#2902 | It’s no longer possible to cast spells from one Rogue’s Smoke Bomb to a different Rogue’s Smoke Bomb | |
#2902 | If the Rogue has more Smoke Bombs active at once, all of them will apply Smoke Bomb debuff now | |
Shaman
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#10460 | Added a missing Hex linked spell | |
#2522 | Spirit Link Totem will no longer redistribute health of players who are not in its line of sight | |
#2522 | Spirit Link Totem will correctly redistribute health of players affected by Druid’s Cyclone | |
Warrior
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#16660 | Shield Block will properly increase critical block chance if the total avoidance exceeds 100% | |
Dungeons (21) | ||
#9084 | Black Temple | Trash – Angered Soul Fragment corrected visual, Black Temple Captives no longer leave their cages |
#10691 | Dire Maul | Tribute Run (Gordok Tribute) is now properly implemented |
#14505 | Maraudon | Princess Theradras – Reworked |
#14505 | Maraudon | Rotgrip – Reworked |
#14505 | Maraudon | Landslide – Reworked |
#14505 | Maraudon | Celebras the Cursed – Reworked |
#14505 | Maraudon | Lord Vyletongue – Reworked |
#14505 | Maraudon | Tinkerer Gizlock – Reworked |
#14505 | Maraudon | Razorlash – Reworked |
#14505 | Maraudon | Noxxion – Reworked |
#14505 | Maraudon | Trash – reworked formations |
#14505 | Maraudon | Trash – reworked waypoints |
#14505 | Maraudon | Trash – reworked spawns |
#7713 | The Deadmines | Trash – Defias Reaper will now properly disable their AI when a player mounts them |
#7713 | The Deadmines | Glubtok – Fire Wall now properly hits players, and will no longer oneshot players after boss dies |
#14344 | [4.1] Zul’Gurub | Bloodlord Mandokir – Added missing voice line on getting a Level Up stack |
#14344 | [4.1] Zul’Gurub | Bloodlord Mandokir – Boss should no longer get stuck in passive mode |
#14344 | [4.1] Zul’Gurub | Trash – Venomtip Needler – Added visual |
#14344 | [4.1] Zul’Gurub | Trash – Tiki Lord Mu’Loa – Fixed corpse visual |
#14344 | [4.1] Zul’Gurub | Trash – Tiki Lord Mu’Loa – Tiki Torch is now debuff instead of buff |
#14344 | [4.1] Zul’Gurub | Achievement – Here, Kitty Kitty… – Can no longer be completed on already dead cats |
Mechanics (3) | ||
#20024 | Breakable Crowd Control | All crowd control auras breakable by damage now have a short protection from breaking right after applying |
#11094 | Holy Power vs. Miss/Dodge/Parry | Immune and Evade hit results of Holy Power spenders will also not consume Holy Power |
#7839 | Random Dungeon Finder | Wait times are now showing correctly for all random dungeons |
General (12) | ||
Evade | Creatures now properly remove players from their threat list if the player leaves their visibility range | |
Food & Drink Animations | Correctly implemented sending spell visual kits while eating/drinking | |
#19487 | Global – Combat Log | Fixed some packets related to SPELL_AURA_DAMAGE_SHIELD |
#19524 | Global – Guild Emblem | Added visual flags to Guild Page and Guild Herald pets |
#19524 | Global – Guild Emblem | All guild related creatures and objects (banners, standards, guild chest and cauldrons) now show summoning player’s guild crest |
Heartbeat Resistance | Implemented Heartbeat Resist – creatures have a chance to break out of crowd control now, based on your miss chance | |
#11200 | HoT Threat generace | Healing Over Time spells will generate threat only if their caster is already on creature’s threat list (they will no longer put you in combat the moment they tick, if you apply them before entering combat) |
#20363 | Mob Pathing on Ramps | Fixed creature pathfinding on uneven terrains (for example Spine of Deathwing, ramps in Zul’Gurub and Zul’Aman, etc.) |
#20348 | Mounting interrupt on flying ships | Fixed an issue where changing direction of character on flying vehicles interrupted mount casting |
#11030 | Quest Money Reward | Fixed money reward calculation for level scaling quests (e.g. Cooking and Fishing profession quests) |
#11030 | Quest Money Reward | Corrected max level money rewards for all quests in the game |
Ranged Leeway | Implemented leeway for ranged attacks | |
PvP (1) | ||
#19650 | Mage can’t hit Rogue with Blast Wave, Freeze Nova, etc. | AoE spells will ignore PvP status in duels (AoE spells were not targeting players with disabled PvP) |
Quests (2) | ||
Eastern Kingdoms – Hillsbrad Foothills
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#20339 | Quest rework and added way points for quest ender | |
The Maelstrom – Deepholm
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#4469 | Earthmender Norsala now properly assists in the fight | |
NPCs (6) | ||
Dragon Soul
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#19819 | Ice Lances will periodically try to cast Ice Lance channel until it succeeds (this fixes a bug where they would do nothing if their channel got interrupted by immunity spells like Divine Shield) | |
#19824 | Fixed exploit, AoE spells will no longer hit Deathwing | |
Durotar
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#20090 | Fixed their inability to move sometimes | |
Molten Front
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Added immunities, this should resolve an issue where the event during the quest Into the Depths became stuck | ||
Removed loot | ||
Unknown Location
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#19826 | Players can no longer prevent Blistering Tentacles from spawning by using Smoke Bomb on Arm/Wing Tentacle | |
Items (4) | ||
#3776 | Potion no longer causes disconnects from server | |
#20351 | Added to PvP vendors | |
#10687 | Item can now be used properly | |
#8801 | Text when tossing the seal is now shown correctly |
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