Changelog 31.10.2017 – 02.12.2017 (137 fixes)
Posted 7 years ago
Spells (17) | ||
Druid
|
||
#14169 | Fixed set bonus which broke after reworking Eclipse system | |
Hunter
|
||
#13169 | It is possible to interrupt Bad Manner now | |
Mage
|
||
#2996 | Arcane Missiles! aura should not proc if the Mage doesn’t have Arcane Missiles learned | |
#7788 | Mage will now correctly gain haste aura after consuming Hot Streak, Arcane Missiles! or Brain Freeze auras | |
Priest
|
||
#11549 | Devouring Plague’s damage will now correctly show as a periodic damage in combat log | |
#6759 | Fixed Improved Devouring Plague’s crit mod with talent Shadow Power, IDP’s damage should no longer double dip from damage increase auras | |
#6759 | Improved Devouring Plague damage is now correctly affected by both damage increase and damage decrease auras | |
#6759 | Improved Devouring Plague now uses haste rating to calculate its haste caps, % haste auras no longer affect it | |
#6759 | Improved Devouring Plague now has its own haste caps for adding additional ticks | |
Shaman
|
||
#6366 | Flametongue Weapon will now calculate its damage using attack power for Enhancement Shamans and spell power for all other specs | |
#6366 | Corrected calculating damage and level scaling | |
#13809 | Lava Lash will now increase its damage by 40% if Flametongue is active on off-hand weapon (previously it didn’t matter which weapon was enchanted) | |
Warrior
|
||
#10676 | Charge should no longer sometimes reset swing timer | |
#7750 | Aura apply is now slightly delayed (this fixes an issue which caused Colossus Smash to profit from the same aura which it applied – it will still correctly profit from other Colossus Smash auras, if they are still active on the target) | |
#3552 | Slam should not finish its cast if the target moves out of melee range | |
#3552 | The cast time of Slam should be affected by haste | |
#7845 | Victorious aura should not proc if the Warrior doesn’t have Victory Rush learned | |
Dungeons (78) | ||
#997 | Halls of Origination | Trash over scripted – AI, wps, spell damage |
#997 | Halls of Origination | Rajh – timers corrected, abilities cost corrected |
#997 | Halls of Origination | Setesh – timers corrected, health and mana points set on pre-nerf state, spells damage corrected |
#997 | Halls of Origination | Ammunae – timers corrected, health and mana points set on pre-nerf state, AI all npcs corrected |
#997 | Halls of Origination | Isiset – timers corrected, health and mana points set on pre-nerf state, Veil of Sky spell corrected timer and cooldown |
#997 | Halls of Origination | Temple Guardian Anhuur – timers corrected, pet vipers respawn with the next Reverberating Hymn in case they are dead |
#10163 | Lost City of the Tol’vir | Siamat – spawning adds corrected, Wailling Winds mechanic over scripted, players are violently knocked around the platform for 6sec |
#10163 | Lost City of the Tol’vir | High Prophet Barim – Blaze of the Heavens is now properly put down, Repentance mechanic fixed – it grips players to the boss |
#10163 | Lost City of the Tol’vir | Lockmaw and Augh – timers, some abilities corrections. Players have to kill Lockmaw and Augh to get to the last boss Siamat |
#10163 | Lost City of the Tol’vir | General Husam – timers, mine’s detonation corrected |
#10163 | Lost City of the Tol’vir | Trash – fully scripted, AI, WPs |
#12284 | Naxxramas | Portals on the end of the quarter can use everybody now. They don’t despawn after first using anymore |
#12284 | Naxxramas | Kel’Thuzad – adds spawn properly now |
#12284 | Naxxramas | Heigan – the floor doesn’t spontaneously explode anymore |
#12284 | Naxxramas | Gluth – zombies AI, decimation doesn’t hit boss anymore |
#4814 | The Bastion of Twilight | Cho’gall – CC spells which generate movement should continue to generate it if they are used to interrupt Worshipping |
#4814 | The Bastion of Twilight | Cho’gall – Other players’ autoattack against Worshipping players should interrupt after Worshipping ends |
#4814 | The Bastion of Twilight | Cho’gall – It should be possible to interrupt Worshipping with spells such as Pummel, Kick, etc. |
#4814 | The Bastion of Twilight | Ascendant Council – Final tweaks to the merging event before the last phase, Arion should no longer sometimes bug out, which resulted in inability to complete this encounter |
#4814 | The Bastion of Twilight | Valiona & Theralion – Final tweaks to quotes used during and after Twin Dragons encounter |
#4814 | The Bastion of Twilight | Halfus Wyrmbreaker – Added a new Cho’gall’s yell a few seconds after Halfus’ death |
#4814 | The Bastion of Twilight | Bound Deluge – Cold-Touched aura should make players immune to Burning Reprisal damage |
#4814 | The Bastion of Twilight | Bound Inferno – Ward of Combustion should reflect all incoming damage through the spell Burning Reprisal |
#4814 | The Bastion of Twilight | Twilight Soul Blade – Blade Barrier should correctly absorb all damage lower than 10000 |
#4814 | The Bastion of Twilight | Bound Zephyr & Bound Rumbler – Entomb and Rending Gale auras should negate each other |
#4814 | The Bastion of Twilight | Twilight Crossfire – Wyvern Sting will now correctly apply a DoT after its sleep effect breaks |
#4814 | The Bastion of Twilight | Cho’gall – Fixed some incorrect behavior of Worshipping channel, if the player has Corruption: Malformation active |
#4814 | The Bastion of Twilight | Cho’gall – Cho’gall will have a passive state during the Consume Blood of the Old God channel |
#4814 | The Bastion of Twilight | Cho’gall – Darkened Creations should not be targetable during their spawn animation |
#4814 | The Bastion of Twilight | Cho’gall – Malformation’s faction should no longer bug after Conversion |
#4814 | The Bastion of Twilight | Global – Fixed some events triggered from areatriggers |
#4814 | The Bastion of Twilight | Ascendant Council – Boss frames should no longer bug out after ending the encounter |
#4814 | The Bastion of Twilight | Ascendant Council – Fixed an orientation of all four bosses after teleport during the merging event |
#4814 | The Bastion of Twilight | Ascendant Council – Waterlogged aura should be removed by any kind of fire damage taken |
#4814 | The Bastion of Twilight | Ascendant Council – Frozen Orb should explode immediately after touching the player, even if the player has an immunity aura (heroic only) |
#4814 | The Bastion of Twilight | Valiona & Theralion – Application of Twilight Shift aura from Dazzling Destruction should be delayed |
#4814 | The Bastion of Twilight | Global – The small pool of lava to which players fall after killing Cho’gall on heroic modes will now deal damage |
#4814 | The Bastion of Twilight | Cho’gall – All adds spawned in the encounter will now correctly despawn if spawned after Cho’gall’s evade |
#4814 | The Bastion of Twilight | Cho’gall – Cho’gall’s corpse will fall to the correct position in the Sinestra’s room (heroic only) |
#4814 | The Bastion of Twilight | Cho’gall – It should not be possible to kill Cho’gall before he reaches the middle of the room (heroic only) |
#4814 | The Bastion of Twilight | Cho’gall – Cho’gall should be attackable during the final event (walking to the middle of the room to die, heroic only) |
#4814 | The Bastion of Twilight | Cho’gall – Corrected all boss yells and boss emotes used during the encounter, added a few missing ones |
#4814 | The Bastion of Twilight | Cho’gall – Corrected the combat reach of Spiked Tentacle (heroic only) |
#4814 | The Bastion of Twilight | Cho’gall – Worshipping should be interruptible by stuns |
#4814 | The Bastion of Twilight | Cho’gall – Blood of the Old God’s corpse will now despawn a few seconds after dying |
#4814 | The Bastion of Twilight | Cho’gall – Corrected the amount of threat which is applied to fixate Blood of the Old God’s target |
#4814 | The Bastion of Twilight | Cho’gall – Darkened Creation’s Debilitating Beam will correctly apply Corrupted Blood with every tick (heroic only) |
#4814 | The Bastion of Twilight | Cho’gall – Darkened Creations should now spawn with the correct visuals |
#4814 | The Bastion of Twilight | Cho’gall – The number of Darkened Creations spawned will depend on how many enemy targets are still alive |
#4814 | The Bastion of Twilight | Cho’gall – Malformation (from Corruption: Malformation) will cast its Shadow Bolts to random enemy targets, it should no longer cast Shadow Bolts to its own player |
#4814 | The Bastion of Twilight | Cho’gall – Player will now continue to gain Corruption: Sickness even after reaching 75% Corrupted Blood |
#4814 | The Bastion of Twilight | Cho’gall – Malformation (from Corruption: Malformation) will correctly despawn after removing the Corruption: Malformation aura |
#4814 | The Bastion of Twilight | Cho’gall – Malformation (from Corruption: Malformation) should not disappear after the player reaches 100% Corrupted Blood |
#4814 | The Bastion of Twilight | Cho’gall – Corruption: Sickness should not hit its caster |
#4814 | The Bastion of Twilight | Cho’gall – Blood of the Old God will have a short passive state after spawning |
#4814 | The Bastion of Twilight | Cho’gall – Blood of the Old God will have an aura which makes the victims of its attacks gain Corrupted Blood |
#4814 | The Bastion of Twilight | Cho’gall – Increased corpse decay of the Corrupting Adherents, they should no longer despawn during the encounter |
#4814 | The Bastion of Twilight | Cho’gall – Cho’gall and Corrupting Adherents will now apply a hidden aura to the victims of their melee attacks, preventing those players to be targeted by the Conversion |
#4814 | The Bastion of Twilight | Cho’gall – Corrupting Adherents will have a short passive state after spawning |
#4814 | The Bastion of Twilight | Cho’gall – Corrected spawn positions of Corrupting Adherents |
#4814 | The Bastion of Twilight | Cho’gall – Corrupting Adherent will no longer spam combatlog with his Spilled Blood of the Old God |
#4814 | The Bastion of Twilight | Cho’gall – Corrupted Adherent will have a visual aura after dying |
#4814 | The Bastion of Twilight | Cho’gall – Corruption: Accelerated will not remove itself after reaching 50% Corrupted Blood |
#4814 | The Bastion of Twilight | Cho’gall – Worshipping will no longer drop player’s combat |
#4814 | The Bastion of Twilight | Cho’gall – Fire Elemental should spawn with 10 stacks of Fire Power and remove them properly based on his current health (heroic only) |
#4814 | The Bastion of Twilight | Cho’gall – Shadow Lord should spawn with 10 stacks of Shadow Power and remove them properly based on his current health (heroic only) |
#4814 | The Bastion of Twilight | Ascendant Council – Swirling Winds will persist through immunities |
#4814 | The Bastion of Twilight | Ascendant Council – Cloak of Shadows will now correctly remove Lightning Rod aura |
#4814 | The Bastion of Twilight | Valiona & Theralion – Corrected cooldowns for Fabulous Flames and Engulfing Magic |
#4814 | The Bastion of Twilight | Valiona & Theralion – Players in the Twilight Realm will now periodically gain Twilight Zone aura on normal modes |
#4814 | The Bastion of Twilight | Valiona & Theralion – Clicking on the Collapsing Twilight Portal will now correctly remove all Twilight Shift auras |
#4814 | The Bastion of Twilight | Valiona & Theralion – Blackout won’t be casted on players in the Twilight Realm |
#4814 | The Bastion of Twilight | Valiona & Theralion – Twilight Blast won’t damage players in the Twilight Realm |
#9762 | The Vortex Pinnacle | Slipstream fully scripted |
#9762 | The Vortex Pinnacle | Asaad – timers, Unstable Grounding Field casts in the right size now, Skyfall Star doesn’t chase players anymore |
#9762 | The Vortex Pinnacle | Altairus – Call the Wind correction, boss know turns to target when using Chilling Breath, flyes now |
#9762 | The Vortex Pinnacle | Fully scripted trash – AI, WPs, spells |
#9762 | The Vortex Pinnacle | Grand Vizier Ertan – timers, spells correction |
General (7) | ||
#18818 | Cast fails if target moves out of range | Spells need a target to be in the exact range of that spell to start casting, but the cast will finish even if the target moves out of range a bit |
#18534 | Low-level Health Regeneration | Low level players will have a higher health regeneration while out of combat. This health regeneration diminishes with every level, until it finally normalizes around level 20 |
#18631 | Low-level Mana Regeneration | Low level players will have a higher mana regeneration while out of combat. This mana regeneration diminishes with every level, until it finally normalizes around level 20 |
Mana | Fixed a visual bug, mana should no longer regenerate in a big chunks every few seconds. Instead, it should regenerate continuously now (smoother regeneration) | |
Shaman’s Weapon Enhancements | All Shaman’s enhancements will stack with each other if same enhancements are active (e.g. double Flametongue will proc from both weapons and increase your magical damage done by 10.25%, double Windfury will increase your chance to proc it, etc.) | |
Skinning | Critters are no longer skinnable | |
Starting Zones | Corrected NPC’s damage in all starting zones | |
Quests (7) | ||
Dungeons – Halls of Origination
|
||
#17123 | Full quest rework | |
Kalimdor – Winterspring
|
||
#4180 | You can turn on the quest through the questbox | |
Northrend – Grizzly Hills
|
||
#9296 | Full quest rework | |
#15014 | Npc despawns properly now | |
#3885 | Npc despawns properly now | |
Northrend – Sholazar Basin
|
||
#17573 | Full quest rework | |
Uncategorized
|
||
#17169 | Full quest rework | |
Factions (1) | ||
#17589 | It should not be possible to go over the 999/1000 Exalted reputation cap | |
NPCs (26) | ||
Badlands
|
||
#18443 | Spawn fixed | |
Borean Tundra
|
||
#18608 | Option gossip added | |
Eastern Plaguelands
|
||
#18623 | Corrected level, money drop, damage and respawn time | |
Loch Modan
|
||
#18445 | Duplicate spawn removed | |
Mulgore
|
||
#18689 | Removed pre-Cataclysm position | |
Searing Gorge
|
||
#18444 | Duplicate spawn removed | |
Stonetalon Mountains
|
||
#18442 | Movement corrected | |
Stormwind City
|
||
#18828 | Corrected melee damage | |
Western Plaguelands
|
||
#11530 | Level, hp, damage corrected | |
Westfall
|
||
#18628 | Corrected level and money drop, removed his unique loot (should not drop anymore as of Cataclysm) | |
Corrected level, damage and money drop | ||
Multiple Locations
|
||
#9068 | Sheeps are no longer skinnable | |
Unknown Location
|
||
#18358 | Rework evade range and proper despawn | |
#18358 | Modulation timer is now correctly delayed after Searing Flame | |
#18358 | Sonar pulse timer correction | |
#18358 | Obnoxious Fiend now correctly sit on players | |
#18358 | Rework all boss emotes to more blizzlike state | |
#18358 | Soung gain from Sonar Pulse is now correctly affected by actual sound of player on heroic diff | |
#18362 | Rework boss event before encounter engagement | |
#18362 | Many boss emote corrections | |
#18362 | Toxitron now have in the target player, who is targeted by Chemical Bomb | |
#18362 | Rework evade range and proper despawn | |
#18362 | Barrier now correctly deal damage when it is destroyed | |
#18362 | Timer correction for Power generator | |
#18362 | Poison Bomb will now despawn after 2 seconds | |
#18362 | Nefarius Death Grip angle correction | |
Items (1) | ||
#14756 | Players should always be able to buy Gilnean Satchel, if they are Revered with Gilneas faction |
« Previous News
| Next News »